Friday, February 29, 2008
Of course, you know Gidge as the longstanding Vicious Friend, tried and true and always loyal to Vic and ready to defend Vicious at any turn. What you might not know is that Gidge has already killed.
Out of loyalty to Vic, she hunted down Queen, after she and Vic had such a bitter breakup, and killed her with her own hands. As Queen and Gidge were best SL friends, Gidge had even lived with Queen once - this violent outburst was very unexpected. She also showed herself to be remarkably STRONG......who knew?
What you may not have known is that both Gidge and Vic have been locked in a bitter mutual blackmail over the past year. Gidge blackmailing Vic after having learned his penchant for wedding gowns during a photoshoot she was doing for the original Vicious Mall.
Vic was in turn blackmailing Gidge after snapping some pics of her and Lia Trefoil in a comprimising position on his Girl-Girl bed in his not so secret skybox.
Did Gidge finally snap and want out of Vic's endless demands to move buildings and drive traffic, all the while threatening to out her secret lesbian habits if she dared disagree?
Continue to watch this blog for more hints - the Murder Mystery party will be on Tuesday night! We'll have clues hidden around the island, clues on Twitter, clues on Snapzilla (search Gidge Uriza or Vicious Murder Mystery) over this weekend. Whomever discovers the killer will win $L1000. In the event of MORE than once person discovering the winner - we'll have a drawing.
Estuvimos bailando y hablando de todo un poco...la verdad que mientras haciamos camp la pasamos genial...y es que es asi de simple en vicious...no hay rollos....somos espontaneos....puedes venir y comprobarlo por ti mismo...besitos mis kekos bellossssss
Thursday, February 28, 2008
Tuesday is officially Sherlock Holmes Day - not just @ Vicious but in RL as well. So Gidge decided a murder is just the thing. Who will get murdered....you will have to come to Vicious to find out. But while shooting the photo, I saw several murderous traps set off by Vicente Bolero who was first shot by an arrow, electrocuted, buried under a landslide of falling rocks and drowned in quicksand....all in about 5 minutes.
Wednesday, February 27, 2008
Tambien quiero darle las gracias a todos los que nos apoyaron en este evento y en todos los eventos: Eleonora, Dilan, Lucia100, Akistoy, Cool, Leia, Yaz, DJ Quepazza, Merit, Boran, Socrate, Elija, Kyllian, Coraille, Arvid, Leocadio, Maricoco, Cool y muchisimos mas que ahora no me vienen a la mente... muchas gracias a todos...un beso mis kekos bellos... se le quiere mucho
Tuesday, February 26, 2008
That's a spate of recent requests by some models and designers for avatars attending fashion shows to strip themselves of "unneeded" AOs and attachments, so as to lessen the load on the server handling the event. The concept here is that, with all those attachments needing to be monitored and tracked by the sim server, it puts added strain on the technology. Higher strain, more lag, and jittery models trooping down the runway. Brace Coral published points that, while gently stated, amounted to a manifesto in her LiveJournal a few weeks ago (thanks, Hamlet Au!).
However, longtime Resident Gwyneth Llewelyn offers a polite rebuttal to this in her own blog. The upshot of her argument is that the technology has advanced beyond where attachments and prim hair have much effect on the quality of the "environment." Read the article carefully, and the comments that follow. Though there are some dissenters in those comments, I think Gwyn's contention has some merit. The Almighty knows that, any road you go, the first factor influencing lag will be the population density in a given sim. As example, take two places at the extremes of the prim battle, but with heavy populations for given programs: Frank's Place on a good night, or Science Friday on Friday afternoons, when Ira Flatow (Ira Flatley in-world) runs an edition of the popular NPR program.
Any time of the day is busy for Frank's, but the night is particularly laggy, because they average around 65-70 Residents attending, dancing together or just standing about and grooving to the great Rat Pack jazz. The lag goes even higher on nights when the house DJs are spinning music live. Moving across the floor is interesting, especially in the big ball skirts and hair favored by most women at clubs like this. (The same goes for clubs such as Cloud Nine, Casablanca Lounge, etc.)
Alternatively, Science Friday attracts some 40-60 people every Friday afternoon to lurch around and look for chairs, so they can participate at a remove in the discussion. As a rule, most people attending aren't wearing vast amounts of junk, aside maybe from blingtards and the occasional dragon or other large avatar. Yet the region is as slow as one of the formal clubs.
(Curiously, I've attended three parties thrown by Vicious Studios so far, at least in part, and the lag has never been incredibly intense, despite all the movement of dancing bodies and flicking prim hair and the intense use of dance scripts. Then again, the body load doesn't usually exceed 30 at one of these parties, I believe. That would seem to support the contention that it's population load, not prim load, that is causing lag fits.)
Is lag with us to stay? Yes, for at least as long as current processor technology can't keep up with the demand on it to track individual avatars. But I don't think we have to strip down to our virtual skivvies to do anything popular yet. (Although doing so might make the parties thrown by the Vicious Ones really great, instead of just plain great [grin]!) And things can be done on the client side to help it along: set your draw distance to no higher than 96 for duration; upgrade your hardware if you can afford it, various other items. Give these some thought; and, in the meantime, grin and bear it (grin).
Y adivinen… ayer tb resucitaron dos muertos… jajajaj…. si y eso me da muchísima alegría… Bienvenido Dilan Benelli me alegra que estés de nuevo con la familia vicious y bienvenido Quepazza Ballinger que estuvo de vacaciones y ayer regreso….por cierto que Quepa es Dj de Vicious y ya estamos programando hacer una fiesta... ya les avisare de ello…
Sunday, February 24, 2008
L@S PURGOS@S nos deslumbraran con sus bailes... y su manera tan original de divertirse.... se repartiran muchisimos premios a todos nuestros invitados..... tu eres nuestro invitado especial.... TE ESTAREMOS ESPERANDO.... BESITOS KEKOS BELLOS..... MMMUUUAACCKKKSSSS
My beautiful kekos ... this Tuesday, on 26th of February at 1.00pm SLT in Vicious - Hypnoz ... we will have the Début of the Group L@S PURGOS@S, the best group of dancers in SL ... you will enjoin very much ... it will be a sexy night ... wear your best sexy clothes and come to win the contest for 1000 L$ ... and also there will be in the controls our darling DJ GOODLIFE ... it will be a spectacular night ... as all our nights.... We will wait for u…
Besitos Kekos Bellos… mmuuuaacckkksss
We challenged everyone a bit with this one because unlike a regular theme party, the theme was simply ART - so you were only limited by your imagination. Sable came as her own work of modern art. I think she looked pretty great!
Of course the question is.....would you hang her on your wall?
Kidding kidding kidding!
Also rocking the great look was Qu Nightfire!
Furrball showed up in a gown he'd won at another event - his own special sort of work of art. Furrball lounged on the piano like a drunk chanteuse. Which is a hilarious animation. I will have to give it a try.
I was one of the ladies in the famous Seurat pointellism and Silo rocked a Statue AV, it was excellent!
As always we loved seeing everyone and now I have to decide what we're going to do on Tuesday.....there will be SOMETHING on Tuesday night though! So watch your notices!
As always - some great releases from Trinity at Shameless.
Saturday, February 23, 2008
Friday, February 22, 2008
Me encanta que trabajemos juntos... porq juntos hacemos un gran equipo....
Creo que la vida cruzo nuestros caminos.... para tener un SL especial y feliz...Muchas gracias por ser y estar...